![]() ![]() UPDATE3: TXBN is not by SEGA, is it Nintendo? ![]() UPDATE2: An SDK kit (?) leftover for TxtMessage is in LM Arcade's dump. UPDATE: TXBN is not by Namco, is it Nintendo? 34: Has padding? First hex in each text node is added by 20, has FF bytes in text nodes, end with 00 00. 30: Similar to 2B but only one byte in nodes are touched. 28: Compressed, add 20 bytes to hex before 00 bytes, has 30 before text nodes beyond 1. 2B: Compressed, add 20 bytes to hex before and after FF bytes in text data, has 30 bytes. ![]() 2A: Similar to 1A but the first hex of a text node is is added by 20. 0C: 1A/1E/17/2A/2B/28/30/32/34 (unsure? 32: Uses empty bytes in text data? 1A: Uses FF in text data, nodes end with 00 00, add 20 bytes for first byte in, all bytes in or all bytes in first text nodes.
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